Open totallyeviljake opened 10 years ago
When using the scale hack mentioned in the discussion I run in the problem that ConvertToNodeSpace does not work anymore for in bounds calculations. When I'm doing
var converted = ConvertToNodeSpace(touch.Location);
The converted x, y will be doubled. I guess this is collateral damage and will not be an issue when this is fixed properly?
Me again. Just found out by checking cocos2d-x that I need to set the content scale factor on the director.
So for ios this works fine for me:
var height = CCDrawManager.FrameSize.Height;
if (height > 480)
height /= 2;
CCDrawManager.SetDesignResolutionSize(320, height, CCResolutionPolicy.ShowAll);
CCDirector.SharedDirector.ContentScaleFactor = CCDrawManager.FrameSize.Width / CCDrawManager.DesignResolutionSize.Width;
So my problem is solved and this might not be a bug after all...
From codeplex:
https://cocos2dxna.codeplex.com/discussions/461066
The system loads a high res image properly, but it uses the low res content scale factor which then makes the high res image too large (upscaled).