Closed totallyeviljake closed 9 years ago
we also set the render target usage to discard contents. that's likely why the page transitions are not preserving the next page during the turn animation.
Transitions PageForward/PageBack are fixed if you change the depth format to Depth24 only (no stencil buffer) and change the render target usage to PreserveContents.
same goes for the advanced effects bug.
The ripple and lens effects have had their effect drawing in the upper right for a few months now. I think that started back in August. Not sure why that was happening yet, but it's likely an anchor point bug.
To fix
CCDrawManager.cs - line 307 - Change this to PreserveContents in tests, Game1.cs, line 23, change this to Depth24 without the stencil buffer selection.
This fixes the problems except for the location of the ripple/lens effects.
These may all be related to the stencil buffer changes that happened recently. The TileMap vertex-Z test no loner works properly.