Closed totallyeviljake closed 10 years ago
I did not see a memory leak when I ran my test case in the simulator.
I also tried it with the ctor that you are using and still I am not seeing any memory leaks.
I am not able to reproduce any memory leak with CCLabelBMFont.
From: https://cocos2dxna.codeplex.com/discussions/544032
Looks like the texture atlas for the CCLabelBMFont is not being released properly in MonoGame. Could be a poorly managed weak reference.