Closed doubleday closed 10 years ago
BTW: I've seen that MonoGame is doing this in for Android at another place. I'm using the same code. Just search for the comment (which makes no sense here) ...
ha! Wonder why we never had seen that problem manifest before. Thanks!
I guess I'm not using a pattern which prevents my current issue but when I'm registering sprite maps with
I get an exception on Android. The plist file is opened via TitleContainer.OpenStream and this returns a non-seekable stream.
Local vars in PlistDocument looks like this:
Simple fix is attached.