See LabelBMFontHD.cs in the tests - the LabelBMFontHDMemoryLeak4 demonstrates this memory leak. After 100 cycles you will see the classic stepped memory allocation pattern indicative of a memory leak.
heap analysis only shows egregious byte[] array allocations and string allocations running amock. The byte[] array allocations are occurring in the Shader() class in MonoGame.
This memory leak appears to be isolated to MonoGame WP8. When I ran the same test in Windows XNA I do not get a memory leak. Similarly for MonoGame GL.
See LabelBMFontHD.cs in the tests - the LabelBMFontHDMemoryLeak4 demonstrates this memory leak. After 100 cycles you will see the classic stepped memory allocation pattern indicative of a memory leak.
heap analysis only shows egregious byte[] array allocations and string allocations running amock. The byte[] array allocations are occurring in the Shader() class in MonoGame.