added SharpZlib code in iOS & Android projects and updated the namespace to Cocos2D.Compression.ICSharpCode.SharpZipLib (only for iOS & Android)
=> this follows the same approach as zlib.dll (code has also been integrated, removing the need to use an extra dependancy)
=> other platforms need to do the same
=> XBOX uses a special build, so the code must reflect that
added SharpZlib code in iOS & Android projects and updated the namespace to Cocos2D.Compression.ICSharpCode.SharpZipLib (only for iOS & Android)
=> this follows the same approach as zlib.dll (code has also been integrated, removing the need to use an extra dependancy) => other platforms need to do the same => XBOX uses a special build, so the code must reflect that