Closed doubleday closed 10 years ago
Because of me not looking properly I thought a refactoring in monogame broke the ios build but it seems its only the project files:
In cocos2d-xna.iOS.sln:
MonoGame.Framework.Net.iOS points to MonoGame.Framework\MonoGame.Framework.Net.iOS.csproj
which should be
MonoGame\MonoGame.Framework\MonoGame.Framework.Net.iOS.csproj
The same is true for the test project
Also test project does not compile because of a couple of missing files:
In tests.iOS.csproj:
<Compile Include="classes\tests\MotionStreakTest\LightningStreakTest.cs" /> <Compile Include="classes\tests\ParallaxTest\ParallaxScrollTest.cs" />
in cocos2d.iOS.csproj
<Compile Include="misc_nodes\CCLightningStreak.cs" /> <Compile Include="Math\CCLightningTrack.cs" />
Also Game1 refused to compile so I had to
-#if WINRT || WINDOWS_STOREAPP || WINDOWS_PHONE8 +#if WINRT || WINDOWS_STOREAPP || WINDOWS_PHONE8 || IOS
Note all this is in Xamarin Studio.
That should do it! Thanks a bunch for the extra eyes on iOS. Not sure why I didn't see these errors ...
Because of me not looking properly I thought a refactoring in monogame broke the ios build but it seems its only the project files:
In cocos2d-xna.iOS.sln:
which should be
The same is true for the test project
Also test project does not compile because of a couple of missing files:
In tests.iOS.csproj:
in cocos2d.iOS.csproj
Also Game1 refused to compile so I had to
Note all this is in Xamarin Studio.