Cocos2DXNA / cocos2d-xna

XNA Port of Cocos2d-X
www.cocos2dxna.com
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CCLabelBMFont seems to lose the texture atlas #449

Closed totallyeviljake closed 9 years ago

totallyeviljake commented 9 years ago

When the CCLabelBMFont resumes after pause it creates a texture that is full of noise. The texture atlas may be corrupted and not reinit'ing itself upon reload.

totallyeviljake commented 9 years ago

I could not reproduce this problem. I forced all of the CCLabelBMFont tests to enter the background and then resume to foreground. I think this problem is related to MonoGame and not our framework. My tests were using Microsoft XNA on the desktop.