Closed totallyeviljake closed 9 years ago
I could not reproduce this problem. I forced all of the CCLabelBMFont tests to enter the background and then resume to foreground. I think this problem is related to MonoGame and not our framework. My tests were using Microsoft XNA on the desktop.
When the CCLabelBMFont resumes after pause it creates a texture that is full of noise. The texture atlas may be corrupted and not reinit'ing itself upon reload.