CodeArtemis / TriggerRally

Trigger Rally Online Edition - fast arcade rally racing
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enhantments #33

Open Drvanon opened 11 years ago

Drvanon commented 11 years ago

Back again! with 4 new suggestions

1, I saw you already implemented a replay system. I noticed that you did saw with the car had driven with. So, does that means there will be different cars very soon. That would be AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (update:)

With more cars I mean:

     * A city bus with a huge stability and strength but slow
     * A monster truck with big stability and a small speed, but a big strenght.

2, About the cars. Will it be possible to add different characterisations to the cars. Like when you select a car you see the stability, top speed and the strength of the motor in a nice menu. Example:

trigger car

3, More object for the track. Like a start, finish, wooden ramp, enz

4, A minimap. an overwiew of the track.

jareiko commented 11 years ago

1, Yes, v1 has replays. But there was a major code rewrite after v1 and I haven't brought replays across into v3 (the current version) yet. Don't worry though, it is coming. There is a slight problem though that tracks can be changed, and I haven't decided how to deal with that yet. Probably some kind of version snapshotting of tracks.

Everything is also set up to allow more cars, yes. Adding a new car is currently quite a lot of work though.

2, That's a good idea, and a great design mock up, thank you! :smiley: One problem would be that it makes it hard to compare your race time against other people though. As a first step, I will just add more vehicles with different (but fixed) characteristics.

3, Yes! I want to get more objects too. My 3d modeling skills suck though, so I'd like to hire a pro to do it properly. For ramps, bridges, etc. I will also need to improve the physics simulation code.

4, Like the original Trigger Rally? Yep, I'll add that to the to-do list.