CodeAsm / open-sauce

Automatically exported from code.google.com/p/open-sauce
1 stars 1 forks source link

In-game HUD scaling has chatbox problems on higher resolutions #5

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Make sure resolution is high (1920x1080)
2. Join a game
3. Press F7
4. Press 3
5. Turing HUD scaling on
6. Press T or Y
7. Type text

What is the expected output? What do you see instead?
Expected is that the typed chat remains in the dark chat background 
(editbox.png) at all times. 

Currently the chat starts in front of the scaled dark chat background causing 
the first typed words difficult to see in maps like IceField.

What version of the product are you using? On what operating system?
v3.0.0. on Windows 7

Please provide any additional information below.
Lower resolution are not effected by this scaling problem.
Preferred would be that the chat does not scale at all. Since the All- Team- 
Vehicle- Prefixes are far left. But that's up to you guys, a fix to make the 
typed text clear again is more important at this point.

Original issue reported on code.google.com by s...@halorank.com on 18 Jan 2012 at 9:40

GoogleCodeExporter commented 8 years ago
Looks like a test case is missing to disable HUD scaling when drawing the text 
chat background quad.

Original comment by TheFieryScythe@gmail.com on 19 Jan 2012 at 12:54

GoogleCodeExporter commented 8 years ago
Issue 9 has been merged into this issue.

Original comment by kornma...@gmail.com on 19 Jan 2012 at 7:44

GoogleCodeExporter commented 8 years ago
While typing, I don't see what I type at all, at my 1680x1050 resolution. Might 
be because I edited my textbox files before getting OS though?

Original comment by jazpub...@gmail.com on 21 Jan 2012 at 3:30

GoogleCodeExporter commented 8 years ago
The new resolution system will still suffer from the same chat position issue 
as when using -vidmode, so non-standard resolutions will have their chat drawn 
off screen.

Original comment by TheFieryScythe@gmail.com on 21 Jan 2012 at 8:31

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
After this update the chat position issue can still be fixed by editing the 
1200editbox.ksml, right?

Original comment by s...@halorank.com on 21 Jan 2012 at 9:17

GoogleCodeExporter commented 8 years ago
Fixed by revision dd34c0698f5cb116edeb7e239e5d4d7a3e1fe588 (267)

Also, yes modifying the 1200editbox.ksml can work around the mis-positioned 
chat UI.

Original comment by TheFieryScythe@gmail.com on 22 Jan 2012 at 1:20