CodeAsm / open-sauce

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Incorrect game_team offset for TeamIndex in postprocessing #56

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
http://code.google.com/p/open-sauce/source/browse/OpenSauce/Halo1/Halo1_CE/Raste
rizer/GBuffer.cpp?r=9074763b67f1a257419cf60e60c3f7538b8d89c0#944

TeamIndex is offset by 9...which is _game_team_unused9, technically used but 
still a 'valid' game team. Should be offset by k_number_of_game_teams (which is 
10). Don't know of any major MP map releases that have used this part of 
postprocessing so this bug is going to get fixed in the next revision

Original issue reported on code.google.com by kornma...@gmail.com on 16 Oct 2012 at 9:25

GoogleCodeExporter commented 8 years ago
Fixed in revision a6a88d99756a

Original comment by kornma...@gmail.com on 16 Oct 2012 at 9:46