Closed GoogleCodeExporter closed 8 years ago
From the sound of it, this is related to the engine's widget system, and thus,
the widget definitions.
We'll probably fix this by either disabling HUD scaling (which in this case is
a misnomer) while at the mainmenu. We'll have to see how much, if any, this
affects the in-game pause menus as well.
Original comment by kornma...@gmail.com
on 18 Jan 2012 at 10:22
This looks like the hud scaling matrix isn't being used when rendering the
mouse cursor, so it is moving along the full width of the screen whilst the
table is being scaled down to its 4:3 ratio.
Original comment by TheFieryScythe@gmail.com
on 18 Jan 2012 at 10:39
This also occurs on the credits screen, so may be related to the widget used to
render dynamic text such as the server table in MP and the credits themselves.
Original comment by TheFieryScythe@gmail.com
on 19 Jan 2012 at 12:34
The cursor does not seem to go through the same rendering functions as other
widgets, so scaling was not guaranteed to be on for it.
Fixed in revision 2712a8dbef74ad2b1c796391bb67dc5151c3fe0d (265)
Original comment by TheFieryScythe@gmail.com
on 21 Jan 2012 at 1:12
Original issue reported on code.google.com by
s...@halorank.com
on 18 Jan 2012 at 10:01