Closed CodeWringer closed 1 year ago
Magic skill tests no longer require a character to adjust how many dice they will roll with. This refactoring is therefore now unnecessary. The refactoring would also introduce new questions that are as yet unanswered. Like what happens to the bonus dice mechanics? Currently, they're exempt from the dice modifiers. And what about the dice composition? When a user adjusts the number of dice to roll, how is that reflected in dice composition?
Overall at this time this change would be more trouble than it's worth.
Instead of asking for additional (or negative) dice to roll, simply inject the number of dice available for a test of that skill and then allow the user to adjust as necessary.
This change is necessary to accommodate magic skill rolls.