Closed CodeWringer closed 1 month ago
1D10 + Agi
damage, up from 1D4 + Agi
2D6 + Str
, up from 1D8 + Str
1D8 + Agi
, up from 1D6 + Agi
1D8 + Str
, up from 1D6 + Str
3D8
, up from 2D10
and Ob now Opposed + 2
, up from Opposed + 1
1D10 + Str
, up from 1D6 + Str
1D10 + 1D6
Slashing + 1D8 + Str
Bludgeoning, up from 1D8
Slashing + 1D8 + Str
Bludgeoning2D6 + Agi
Piercing, down from 2D8 + Agi
Piercing+ 1
Ob harder and AP clarification2D10 + Str
Slashing, up from 3D6 + Str
Slashing1D8 + 1D6 + Str
Bludgeoning, up from 1D6 + Str
Bludgeoning1D6 + 1D4 + Str
Bludgeoning, up from 1D6 + Str
Bludgeoning and Ob now Opposed + 1
instead of Opposed + 2
1D10 + 1D8 + Str
Bludgeoning, up from 2D8 + Str
Bludgeoning2D10 + Str
Bludgeoning, down from 3D8 + Str
Bludgeoning and Ob now Opposed + 2
instead of Opposed + 1
and causes +1
exhaustion to the targetCloses #262
For example, large crusher is too powerful compared to small crusher.
Also, slashing damage should generally be higher than bludgeoning damage, which is not at all the case.