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5/1 4 Corner Presentations #76

Open lunaiwa opened 2 months ago

lunaiwa commented 2 months ago

4 Corner Presentations

Project

Our project is ....

Demo Code

How Our Group Works

In total we have 11 group members... We have to make sure each of us are doing our work by setting up triangles... Each triangle has 3-4 people within them and we use them as our mini groups within our group ect...

Triangles

Triangle 2 and 3

Cyber Game Integration (Vivian, Grace, Aliya, Emma)

Cyber Room that is entered from main page: image

Computer screen, can click icons to play the games: image

Games displayed and played on pixel computer: image image

Chat Bot Feature (Shivansh and Justin)

Working on:

Current Leaderboard with just CSA points: image

Feature Demos 🤩

Finn

image

image

Theo

Screenshot 2024-04-18 at 9 02 52 AM Screenshot 2024-04-18 at 8 53 45 AM Screenshot 2024-04-18 at 8 54 23 AM Screenshot 2024-04-18 at 8 55 24 AM Screenshot 2024-04-18 at 8 56 13 AM

Emma

image image image image image

Grace

Screenshot 2024-04-17 at 7 54 15 PM Screenshot 2024-04-17 at 8 29 41 PM

Pull Requests 🤝

image image

Analytics

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Active Team Feedback & Encouragement 😄👍

Screenshots from our "Triangles" group chat throughout March & April

image image image image
akshat122805 commented 2 months ago

Rachita Love Story

Rift - a coding game that helps users learn code and level up to learn other computing fundamentals

Glows

  1. Great dashboardm quest log, and level system. The game looks great frontend wise, and it seems like a professional game. The layout and functionality of the game is great.

  2. The overall concept of the game is very well constructed and it seems that users can actually learn code. Also a variety of games, having three games is really cool.

Grows

  1. Connection issues, Ditto seemed to be tough to work for this group
  2. Presentation could be more cohesiveness

The project is really good

VishnuAravind12 commented 2 months ago

Rift

Glows

Grows

rohinsood commented 2 months ago

Overview

Tirth-Thakkar commented 2 months ago

Very good system with a comprehensive level progress system and combat to understand and demonstrate educational topics in an engaging way that would cover the main points of the lesson. Good map dynamic and art style that allows for a unified style to demo various different features and concepts from within the world and allow a user to continue to interact with the world as a whole. There could be the additional element of adding a more comprehensive art style to the mini-games and adding a learning element as they currently feel a tad out of place such as coding challenges or other similar aspects. There could be more focus on the multiplayer aspect as the idea currently feels a tad under developed with no clear presentation available.

Henerystone commented 2 months ago

Glows and Grows:

h4seeb-cmd commented 2 months ago

Glows:

Grows:

YLu-1258 commented 2 months ago

Glows


VINERAJ commented 2 months ago

Notes

Glows

Grows

Emaad-Mir commented 2 months ago

Glows

Grows

DavidVasilev1 commented 2 months ago

Glows

Grows

jm1021 commented 2 months ago

Rachita Love Story had a progressive game , tough questions, and evidences of code. They seem to be very ad hoc on the presentations. The 3rd period did a bit better with sharing code as they were demoing, they did a good job of adapting to Ditto difficulties, 1st period got more hung up on challenges.

It was evident that there was a lot of work that has gone into game and passion overcame wisdom in presentation of it. Finn and Theo just dove into game and where doing traditional demo "only" presentation. In 3rd period session, Rachit was speaking and Tanisha was showing corresponding code, this was a start to something big! Think about entry point to discussion, discuss a "short" plan, show a "short" demo, and "show" behind the scenes logs, database change, or code written illustrate work. Work the 2, 3, 4 corners, then move on.

Glows: After seeing demo and looking at above there is some solid Game and frontend to Backend interactions. Player obtaining assets and managing in Java looks fantastic.

Grows: The House feature was totally overlooked and people involved did not look like they did any work. There was no passion in this area. The voices start to talk at the end of presentation, but other than showing UI integration it was hard to follow. This is were several teams could be ready to present and rotate through features.