To finalize the fighting mechanic with animations and combine my feature with Theo's inventory database to create new attacks. Right now the attack moves are just hard-coded moves that don't scale with the enemy or the player. They have been the same since the start and I want to be able to scrap the system altogether and base it on the weapon equipped. Implementing both databases and creating new animations for the weapons, should show collaboration (between me and Theo) and also have some new code to polish the fighting sequence.
Tasks
[x] Remove old fighting attacks
[x] Create new move dynamically through the weapon equipped in the backend
[x] Change the enemy database to scale enemy health better
[x] Change the questions database so less ChatGPT questions
[x] Create player vs player fighting wireframe for theo
The plan
Mon-Tue
[x] Meet with Theo to learn how the inventory works better
[x] Complete task 1
[x] Complete task 2
Tue-Thu
[x] Change how inventory works (refetch instead refresh page)
[x] Complete Wirfeframe for player vs player
Thu-Fri
[x] Clean up question-answering system
[x] Clean up question database (good questions)
[ ] Create a system to switch between CSP and CSA questions
Weekend
Depending on me and Rachit schedule, most likely a Panera code code code day
Main Focus
To finalize the fighting mechanic with animations and combine my feature with Theo's inventory database to create new attacks. Right now the attack moves are just hard-coded moves that don't scale with the enemy or the player. They have been the same since the start and I want to be able to scrap the system altogether and base it on the weapon equipped. Implementing both databases and creating new animations for the weapons, should show collaboration (between me and Theo) and also have some new code to polish the fighting sequence.
Tasks
The plan
Mon-Tue
Tue-Thu
Thu-Fri
Weekend
Demo/Proof of completion