Open TheoH32 opened 5 months ago
https://github.com/Codemaxxers/Issues/assets/47646488/a3875398-5a0e-492d-a9b0-e6cf7d3e9208
Today I worked a lot on ideation and structure of how exactly the multiplayer aspect will work. Lobbys in how players connect was the biggest mental obstacle to get around.
Processed how user interaction will work between creating and joining lobby
I didn't make as much progress as I wanted to today, but I am still happy with where I ended. I had to somewhat revamp most of what I've done so far. Instead of everything lobby related being websockets, I shifted some to api endpoints and the fighting into websockets. Now the process looks like this:
Well we hit a roadblock. My features do work but not from the live frontend to backend server. So now I have to redo the whole thing for endpoints. I will probably spend a couple hours tonight and hope everything will work :)
Plan
Use Rachits websockets to implement a multiplayer feature in our game
Tasks
Schedule
Monday
Tuesday
Wednesday
Thursday
Friday