Closed RadioFreeKerbin closed 10 months ago
To add: this also seems to affect other default game bindings, for instance, with this mod installed, I can no longer press F2 to hide the UI
Hello @RadioFreeKerbin, you could put this (Click to download) file into Kerbal Space Program 2/BepInEx/config/inputbinder/
When I have more time I will probably add them to the in-game menu by default.
The issue with F2 not working should be fixed by #38 I havent made a new release yet but you can download the build artifacts from github actions and install it manually.
Thank you for the reply, I will try that!
And thanks for your amazing work on this mod! It is very much appreciated by me and other members of the community!
Added EVA Actions in b7fa9f0d0714595a3c0d42f4aa5203c3a751e157
@RadioFreeKerbin once you install version 0.5.3 you may have ro remove game_actions_to_add.txt again (or remove the EVA actions from the file) in order for the mod to work.
< edit - I read the wiki :P >
Description
While it's great that rover controls can be rebound, it appears that kerbal EVA controls revert to WASD and there is no option to change the bindings to anything else, unlike in the stock settings, which becomes unavailable.
Steps to reproduce
Install mod, set bindings using in game menu, launch mission and eva kerbal, realized there is no option to bind these controls.
Expected behaviour
That EVA controls would also have key bindings. Would be great to have an option for analog axes for Eva packs, not sure if game supports this. Other in game hotkeys, such as F2 should still work or have a rebind option
Workarounds
Unknown
Relevant log output
No response
Additional information
This is more a feature request than a bug report.