Open nuclearsandwich opened 11 years ago
So far I have art for Session 1 and an artist willing to help me flesh out the rest of the games. We could still use some backup though.
/cc @CoderDojoSV/mentors again since there's actually people in the group now. :zap:
I've made the coderdojo silicon valley logo in the sizes and default names needed for the apps to have an icon on iOS and android devices. These images just need to be placed in the same folder as any main.lua. They need to have these exact default names: Icon.png, Icon@2x.png, Icon-72.png, Icon-72@2x.png, Icon-xhdpi.png, Icon-hdpi.png, Icon-mdpi.png and Icon-ldpi.png. Can you get to these images?
Also for the dev app icon to show in iTunes we need to have the icon image in a large resolution (it used to be 512x512) in a file called iTunesArtwork without an extension. And then it has to be listed in the build.settings file. Maybe this is unnecessary for this class. Let me know if you want it and I will post the command/file needed.
@ThinkCodeRun this is awesome. I'll try work these into the game for next week and then show you how to integrate them into the two existing games via pull request.
Thanks!
@nuclearsandwich these files seem to have lost their original names when uploaded to github, so you will have to guess which names goes with which file. Or do YOU still see the original names?
@ThinkCodeRun the original filename is the alt-text of each image.
To provide an icon in iTunes when dev/test build is added to iTunes do this: 1) add this 512x512 png file to the folder where main.lua is and rename it to iTunesArtwork (without the .png extension!!)
2) add these lines to the plist in build.settings (FYI this is also how we use icons named whatever we want instead of the default): plist = { --other plist stuff
CFBundleIconFiles =
{
"iTunesArtwork",
},
--other plist stuff }
@nuclearsandwich: trying to prepare for tomorrow. I don't see anything in Section 02. Should mentors be following this discussion and loading icons etc. for iTunes for both PC and MAC?
On Fri, Oct 4, 2013 at 2:43 PM, Luciane notifications@github.com wrote:
To provide an icon in iTunes when dev/test build is added to iTunes do this: 1) add this 512x512 png file to the folder where main.lua is and rename it to iTunesArtwork (without the .png extension!!)
[image: itunesartwork]https://f.cloud.github.com/assets/5531200/1273079/b1d3e2fc-2d3d-11e3-8f6d-63a324ec4a9e.png
2) add these lines to the plist in build.settings (FYI this is also how we use icons named whatever we want instead of the default): plist = { --other plist stuff
CFBundleIconFiles = { "iTunesArtwork", },
--other plist stuff }
— Reply to this email directly or view it on GitHubhttps://github.com/CoderDojoSV/mobile-games/issues/2#issuecomment-25732109 .
@valeriefreitas I don't know about prep for tomorrow. I uploaded these icons because I noticed Stephen had no icons in the game folders so far and I knew what was needed. These icons cover both iOS and Android.
I haven't had a chance to finish writing tomorrow's lesson because of a take home test. I'm on my way to do that now. In the future please try to keep discussions on topic and create new issues for new topics. It makes it easier to see important changes that way.
I am not an artist. Games require art. If anyone here is a pixel slinger I could really use some help. Let me know!
/cc @CoderDojoSV/mentors