CodexLabsLLC / Colosseum

Open source simulator for autonomous robotics built on Unreal Engine with support for Unity
https://codexlabsllc.github.io/Colosseum/
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Low quality from cameras in CitySample using UE5.1 #44

Open guillemdelgado opened 1 year ago

guillemdelgado commented 1 year ago

Bug report

What's the issue you encountered?

I used AirSim for CitySample from UE5.1, and I've been experiencing inconsistency in image quality from the different cameras available in the simulator. Although the simulator works properly, I have noticed that using the Car mode with the FPV camera produces poor quality images, as illustrated in the attached image. In contrast, camera 1 works well, as shown in the bottom right of the image.

I have set all the settings to ultra, including lumen and nanite, in an attempt to optimize the simulator's performance. However, I cannot see why there is this disparity in image quality. I also tried to get the image from camera 1 using Python, but it got the same results as the FPV camera.

In addition, there is also a disparity with the illumination of the camera from what is being shown to what is being written to disk.

Settings

{
  "SettingsVersion": 1.2,
  "SimMode": "Car",
  "ViewMode": "Fpv",
 "CameraDefaults": {
    "CaptureSettings": [
      {
        "ImageType": 0,
        "Width": 1000,
        "Height":  1000,
        "FOV_Degrees": 90
      },
      {
        "ImageType": 5,
        "Width": 1000,
        "Height": 1000,
        "FOV_Degrees": 90
      }
      ]
    }
}

How can the issue be reproduced?

Include full error message in text form

error

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