CodexLabsLLC / Colosseum

Open source simulator for autonomous robotics built on Unreal Engine with support for Unity
https://codexlabsllc.github.io/Colosseum/
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Segmentation images don't show any static mesh with Nanite enabled #47

Closed gstcyr closed 1 year ago

gstcyr commented 1 year ago

Bug report

What's the issue you encountered?

If Nanite is enabled on a static mesh, it will no longer appear in Segmentation View or in any Segmentation Image Requests

Settings

How can the issue be reproduced?

  1. Enable Nanite on a Static Mesh in your scene
  2. Hit play, and then turn on Segmentation View (2)

Include full error message in text form

What's better than filing an issue? Filing a pull request :).

gstcyr commented 1 year ago

https://forums.unrealengine.com/t/render-custom-depth-on-nanite-enabled-not-working/505390/18

This isn't an issue with Colosseum, it's an issue with Nanite Meshes not showing in the Stencil buffer. Going to close here.

xxEoD2242 commented 1 year ago

Hey @gstcyr,

Thanks for adding that note. This has been solved in UE5.2, which is the currently supported version for the main branch. Let me know if you have any issues.