Closed Butanium closed 2 years ago
Initial thought: I think this module is great, a lot of work has clearly been put into this! However, including it directly in the com.codingame.gameengine
group labels it as a CG creation, but we shouldn't be taking credit for the work.
I would like to know if there is a was a way we could feature this module prominently, in the doc maybe, but it still be tied to the name of its true creator(s).
Maybe you could add a "community modules" directory, in which you could add modules created by the community.
@Butanium have you checked this module works with the latest version of the SDK? (4.1.2)
@CGjupoulton I used the pom.xml from the game-skeleton. How can I switch to the latest version ?
@Butanium in the pom.xml of your game that uses the camera module, replace the line
<gamengine.version>3.15.0</gamengine.version>
with
<gamengine.version>4.1.2</gamengine.version>
and see if the module still functions (you might have to delete demo.js if you have one in your repo in order for the upgrade to work)
Ok changing version broke my game graphics but the camera module still works. EDIT : It broke the game graphics because Z index are not automatic any more : In 3.15 a child was always over it's parent. Now it's fixed.
Hello,
I created a camera module for my own project and thought it could be useful for other creators. I included a playground to present the module.
Here is a sneak pic of what it can be used for.
Let me know if things are missing to make it available or if it needs to be refactored a bit.