CodingTrain / Directional-Boring

Horizontal Directional Drilling Simulation
MIT License
46 stars 21 forks source link

Procedural Generation of terrain / obstacles #2

Closed shiffman closed 2 years ago

shiffman commented 2 years ago

Now includes some extra obstacles but leaving this open b/c plenty of room for improvement!

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gradyh commented 2 years ago

One cool idea for procedural terrain generation would be different geologic layers that affect the steering bias. So when you're in a "hard" layer, maybe it doesn't turn as sharply (and so on). It could be a color lookup like the collision detection.

shiffman commented 2 years ago

Yes! And nice wavy perlin noise layers! (I used this technique for a project many years ago, here's what it looked like!)

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alin256 commented 2 years ago

I think all but what spawned into issue #31 is already done