Open harrybanda opened 6 years ago
I personally, would love to see shiffman's approach to this also. Recently did a deep drive in the NOC chapter about flocking and created a solution for my own project including collision detection and a flee behavior, so would be super interested in how he would handle it.
Hey, can you make a predator vs prey simulation where the predator seeks the prey and the prey evades using Craig Reynolds solutions for autonomous characters?
Here is an example of what I'm talking about: Steering Agents - Predator/Prey Simulation