Open tjkendon opened 5 years ago
Oh I love this idea! Should I bother with implementing something fancy to have them settle on top of each other? Or maybe I can make it work nicely by having enough particles and having them all settle at a random distance within a small range from the bottom of the canvas.
stacked balls / billard logic works here or not?
On Wed, 19 Dec 2018, 21:15 Tyson Kendon <notifications@github.com wrote:
Have glitter particles which follow physics to settle to the bottom of a globe and then "shake them" to give them some up force so they can fall back again.
(Kind of the #10 https://github.com/CodingTrain/Rainbow-Topics/issues/10 Fireworks challenge, but with reusable particles and less exploding.)
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@Abdur-rahmaanJ yes! Just trying to keep things very simple and avoid the additional complexity of collision detection (which would also be very slow for many particles)
I think my vote is for the random offset, at least for a first pass. Maybe a normal distribution so they sit a little deeper in the middle? It wouldn't actually change the density but might be an interesting effect.
Have glitter particles which follow physics to settle to the bottom of a globe and then "shake them" to give them some up force so they can fall back again.
(Kind of the #10 Fireworks challenge, but with reusable particles and less exploding.)