What about recreating a a 2D simulation of shadow projection by a point light source, as featuring in several indie games ? I tried to do it on my own and managed to get a pretty good result, but it was quite hard to list each different area to consider in order to compute the projection. Here is a gif of my result, i'll upload my code later when I finish it.
Shadow projection
What about recreating a a 2D simulation of shadow projection by a point light source, as featuring in several indie games ? I tried to do it on my own and managed to get a pretty good result, but it was quite hard to list each different area to consider in order to compute the projection. Here is a gif of my result, i'll upload my code later when I finish it.