CodingTrain / Suggestion-Box

A repo to track ideas for topics
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Procedural Modeling of City roads #1541

Open adebiasi opened 4 years ago

adebiasi commented 4 years ago

It would be nice to see a procedural modeling of city roads in Processing (or p5). It could be a simplified version of the one described in the following paper: Procedural Modeling of Cities.

It was implemented using the L-System technique.

Some screenshots from the above paper: immagine immagine immagine

It is not really a simulation of the Nature but it is cool anyway ;)

Many thanks Daniel!

inkedYogi commented 4 years ago

Bump.

I saw someone do this with Tensor Fields...

machmuel commented 3 years ago

Yes, I´m also fasinated with this topic and I would love to see a video on it. Also it is not only related to procedural city generation, but leads to a wide field of options in procedural art.

I recommend this video (https://www.youtube.com/watch?v=ligKs9aXKsA). It explains the online city generator found at https://probabletrain.itch.io/city-generator.

More artistic results can be found at: https://watabou.itch.io/medieval-fantasy-city-generator