Open adebiasi opened 4 years ago
Bump.
I saw someone do this with Tensor Fields...
Yes, I´m also fasinated with this topic and I would love to see a video on it. Also it is not only related to procedural city generation, but leads to a wide field of options in procedural art.
I recommend this video (https://www.youtube.com/watch?v=ligKs9aXKsA). It explains the online city generator found at https://probabletrain.itch.io/city-generator.
More artistic results can be found at: https://watabou.itch.io/medieval-fantasy-city-generator
It would be nice to see a procedural modeling of city roads in Processing (or p5). It could be a simplified version of the one described in the following paper: Procedural Modeling of Cities.
It was implemented using the L-System technique.
Some screenshots from the above paper:
It is not really a simulation of the Nature but it is cool anyway ;)
Many thanks Daniel!