Open ludvigeriksson opened 6 years ago
I like this suggestion. The previous coding challenges on vehicle steering and path following have instantaneous steering and gloss over acceleration dynamics which results in simulations that are often strange looking when turning. Seeing different examples of vehicle physics would also demonstrate interesting behaviors for vehicles in different environments like space, under water, underground, etc.
I'd love to see a coding challenge where you try to implement realistic 2d top down car physics (steering/acceleration etc).