Open cdfuller opened 6 years ago
+1 for this idea 😊 I'm currently trying to figure out hexagonal grids for a variation on the sandpiles tutorial (and how to assign values to neighbours of hexagons without just being able to increase/decrease x or y) - a tutorial on different grids would be really useful!
A tiling of regular polygons (in two dimensions), polyhedra (three dimensions), or polytopes (n dimensions) is called a tessellation.
http://mathworld.wolfram.com/Tessellation.html https://www.redblobgames.com/grids/hexagons/