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CodyJasonBennett
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shaderkit
Tools and IntelliSense for GLSL and WGSL.
https://npmjs.com/shaderkit
MIT License
117
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3
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Minifier mangles the texture2D keyword
#21
adamvleggett
opened
6 months ago
2
feat(AST): WGSL
#20
CodyJasonBennett
opened
11 months ago
0
feat(tokenizer): sourcemaps
#19
CodyJasonBennett
opened
11 months ago
0
fix(tokenizer): harden WGSL detection
#18
CodyJasonBennett
closed
1 year ago
0
fix(minifier): track member prefixes for mangling
#17
CodyJasonBennett
closed
1 year ago
0
fix(minifier): track and only write externals to mangleMap
#16
CodyJasonBennett
closed
1 year ago
0
fix(types): resolve as proper dual pkg via TypeScript
#15
CodyJasonBennett
closed
1 year ago
0
feat: AST
#14
CodyJasonBennett
closed
11 months ago
0
fix(tokenizer): correctly filter E notation, hexadecimals
#13
CodyJasonBennett
closed
1 year ago
0
WGSL variable is ignored by the mangler
#12
ooflorent
closed
1 year ago
2
Float tokenization requires whitespace after each float
#11
PKJedi
closed
1 year ago
3
fix(minify): handle mangleMap collisions
#10
CodyJasonBennett
closed
1 year ago
0
fix(minifier): harden UBO namespace check
#9
CodyJasonBennett
closed
1 year ago
0
externals are mangled if a non-external with the same name is in the mangleMap
#8
dekdevy
closed
1 year ago
2
minifier mangles external when token appears after curly brace
#7
dekdevy
closed
1 year ago
0
fix(minifier): negate from char index instead
#6
CodyJasonBennett
closed
1 year ago
0
fix(minifier): don't negate mangle char index
#5
CodyJasonBennett
closed
1 year ago
0
fix(minifier): eagerly filter mangled identifiers
#4
CodyJasonBennett
closed
1 year ago
0
mangler charset includes "`" character
#3
dekdevy
closed
1 year ago
2
mangle function result is ignored if manglemap has seen token of same value before
#2
dekdevy
closed
1 year ago
0
fix: add gl_DrawID to GLSL_RESERVED
#1
RenaudRohlinger
closed
1 year ago
0