We need to implement a goal object, probably a bucket or funnel, which the player will be trying to get the ball into. When the ball reaches the goal object successfully, a "level cleared" menu should pop up which gives similar options as the pause menu while also letting the player directly advance to the next level.
We need to implement a goal object, probably a bucket or funnel, which the player will be trying to get the ball into. When the ball reaches the goal object successfully, a "level cleared" menu should pop up which gives similar options as the pause menu while also letting the player directly advance to the next level.