My idea: Create a trigger that covers the entire playable area. When the game starts, the barrel will check if it's in the trigger. Only when it is in the trigger will it have physics. Or perhaps the barrel will check if it's in the play area every time it moves in build mode.
My idea: Create a trigger that covers the entire playable area. When the game starts, the barrel will check if it's in the trigger. Only when it is in the trigger will it have physics. Or perhaps the barrel will check if it's in the play area every time it moves in build mode.