Open bogen85 opened 1 month ago
Hello @bogen85
I have yet to test the CPU rendering on Linux, but I remember talking to one of my friends on Discord about that. Someone also talked about it in the official imgui repo, and they solved it.
I'll test it on Windows first, see how it performs, and maybe add an FPS limiter.
I hope this repo helps you learn more and lets people know that Pascal is not a dead language.
Regards.
Yeah, 30 FPS rate limiting would be great!
# for software
LIBGL_ALWAYS_SOFTWARE=1 ./ImGui_SDL2_OpenGL3_Demo
# for hardware
./ImGui_SDL2_OpenGL3_Demo
FPC targets WASM https://wiki.freepascal.org/WebAssembly/Compiler
And Android https://wiki.freepascal.org/Android#Android_target
And ImGui is making progress on both those targets, which is another reason why ImGui-Pascal
gives me hope for some upcoming personal projects, and I was really wanting to use modern and free Object Pascal instead of C++ (yes, also, modern and free...)
I've not played with the code yet. Just ran the ImGui_SDL2_OpenGL3_Demo on Linux64.
I'm inexperienced with ImGui in general. I played with it some C++ and had high CPU usage, but that was also with software rendering, and I put a significant delay in the event loop so it was only 4 FPS to get the CPU down.
Looking at your example though give me hope, for a few reasons.
Hardware rendering
GPU: Intel CoffeeLake-S GT2 [UHD Graphics 630]Software rendering
CPU: Intel i9-9900K (16) @ 5.000GHz