Currently, we use the marching cubes algorithm to generate shapes, but the discrete cubic extraction is (apparently) way faster and allows for discrete types of voxels (mappable to physics and rendering properties.) Swap to cubic world at a high-resolution and see where that takes us, at least for content creation.
Currently, we use the marching cubes algorithm to generate shapes, but the discrete cubic extraction is (apparently) way faster and allows for discrete types of voxels (mappable to physics and rendering properties.) Swap to cubic world at a high-resolution and see where that takes us, at least for content creation.