Closed ColinGilbert closed 3 years ago
Terrain uses non-indexed meshes and crashes when an indexed variety is used. The code is ambiguous; we need to eiither implicitly flatten meshes upon uploading to GPU, or create a un-indexed mesh for terrain use.
Problem was in the drawing code... :+1:
Terrain uses non-indexed meshes and crashes when an indexed variety is used. The code is ambiguous; we need to eiither implicitly flatten meshes upon uploading to GPU, or create a un-indexed mesh for terrain use.