ColinGilbert / ozz-animation

Automatically exported from code.google.com/p/ozz-animation
zlib License
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fbx2anim and dae2anim set wrong default keyframe transformation for non-animated joints. #6

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
fbx2anim and dae2anim export non-animated joints with identity transformation 
instead of their reference transformation.

1. Use fbx2anim or dae2anim with an animation that doesn't animate all bones 
(like humanoid.fbx from fbx sdk).
2. Render animated posture in any ozz sample.
3. Notice that non-animated joints have an identity transformation (zero length 
bones), instead of their reference transformation.

fbx2anim and dae2anim should use joint's bind pose instead of identity in this 
case.

Original issue reported on code.google.com by guillaum...@gmail.com on 6 Jan 2015 at 10:51

GoogleCodeExporter commented 9 years ago
Fixed in bindpose branch. Will be pushed in next release.

Original comment by guillaum...@gmail.com on 25 Jan 2015 at 9:56

GoogleCodeExporter commented 9 years ago
Fixed on version 0.7.2.

Original comment by guillaum...@gmail.com on 19 Feb 2015 at 10:05