Currently, we have the concept of ZEntity, which is a class which represent
ZEntities in the system. Various system then use this as a base to create their
own view of the ZEntity. The current system has only the bare minimums in terms
of corresponding between the various systems. We need to make this better. For
Render Entities, this is fine, because it is done through the Command and
Control systems, and it operates directly on the ZEntities themselves (i.e.
they have strong cohesion, object oriented cohesion.) However, for the
correspondence between OpenCL buffers and ZEntities is not so clear. We have a
function which converts ZEntities managed by EntitiesManager which converts the
ZEntities into data buffers. It works right now. We may want to make this
better by implementing a system which does this conversion better.
Original issue reported on code.google.com by LLw...@gmail.com on 19 Aug 2010 at 12:06
Original issue reported on code.google.com by
LLw...@gmail.com
on 19 Aug 2010 at 12:06