Closed jasonw4331 closed 2 years ago
I am not really sure if this is something that should be natively supported. On the other side, I don't think it's easily possible without native support. I made the lock to ensure that no one runs a command while another isn't finished. The idea was to prevent race conditions, although it probably doesn't completely achieve that if I think about it now...
The Player selectors (
@a
,@p
,@r
, etc.) don't work natively with this plugin. When trying to use another plugin like PlayerSelectors as a workaround, it fails due to the command being locked from already running