It seems that you use vertex lighting for your grass, that might explain why this is so fast.
Can this be done in a shader graph?
I'm asking because I'd like to add volume lighting and I haven't the faintest idea how to convert such complex graph to vertex shader.
https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Volume
Can this be done in a shader graph? -> yes, the grass shader didn't use any advanced feature, but maybe you still need a custom node to access global array and light data).
It seems that you use vertex lighting for your grass, that might explain why this is so fast. Can this be done in a shader graph? I'm asking because I'd like to add volume lighting and I haven't the faintest idea how to convert such complex graph to vertex shader. https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Volume