Thanks so much for publishing this. I've tried so many different grass assets for Unity (for VR) and this is hands down the best I've found--and most of the others I've tried I had to pay for.
I'm trying to understand the code and I have two questions for you (I'm new to URP):
how would you go about drawing grass over an uneven terrain, taking the y position into consideration?
Could one integrate a terrain mask for this so that the grass would follow the player but only render in certain places on the terrain based on the mask (e.g. where the grass ground layer is painted)?
Hello,
Thanks so much for publishing this. I've tried so many different grass assets for Unity (for VR) and this is hands down the best I've found--and most of the others I've tried I had to pay for.
I'm trying to understand the code and I have two questions for you (I'm new to URP):
Thanks again! Kai