Closed mypaxa00 closed 3 years ago
I want that texture alpha 0 be transparent at rendering, how can I achieve this??
https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader#i-can-see-decal-renders-correctly-but-which-blendmode-should-i-use-in-the-material-inspector
Blend SrcAlpha OneMinusSrcAlpha // Traditional transparency
That why I'm asking, because none of those blend modes works. At least for me.
_AlphaRemap use (1,0,0,0)
Perfect. thanks.
I want that texture alpha 0 be transparent at rendering, how can I achieve this??