Closed neon-nyan closed 9 months ago
217 new problems were found
Inspection name | Severity | Problems |
---|---|---|
Unused local variable |
🔶 Warning | 84 |
Non-accessed field |
🔶 Warning | 80 |
Possible 'System.NullReferenceException' |
🔶 Warning | 12 |
Redundant namespace alias |
🔶 Warning | 7 |
Possible 'System.InvalidOperationException' |
🔶 Warning | 6 |
Missing grid column/row setter for non-first child |
🔶 Warning | 5 |
Redundant class or interface specification in base types list |
🔶 Warning | 4 |
Redundant control flow jump statement |
🔶 Warning | 4 |
'value' parameter is not used |
🔶 Warning | 4 |
Empty general catch clause |
🔶 Warning | 3 |
Heuristically unreachable code |
🔶 Warning | 2 |
Redundant cast |
🔶 Warning | 2 |
Possible 'null' assignment to non-nullable entity |
🔶 Warning | 1 |
Assignment in conditional expression |
🔶 Warning | 1 |
Redundant using directive |
🔶 Warning | 1 |
Remove redundant attached property setter |
🔶 Warning | 1 |
💡 Qodana analysis was run in the pull request mode: only the changed files were checked ☁️ View the detailed Qodana report
UI itself looks great, going to be reviewing the code when I have a bit more time. Is there a way to refresh the latency for the CDNs? Right now it seems to be hardlocked at whatever the initial test said, but would be great if the user could see which one is the best by also manually refreshing the page or just that single UI component.
@neon-nyan @bagusnl
Is there a way to refresh the latency for the CDNs?
I will be planning to add this feature later.
UI itself looks great, going to be reviewing the code when I have a bit more time. Is there a way to refresh the latency for the CDNs? Right now it seems to be hardlocked at whatever the initial test said, but would be great if the user could see which one is the best by also manually refreshing the page or just that single UI component.
@neon-nyan @bagusnl
changing the accept button to go to the "3rd parties notice" first, and only on this page allowing to actually accept it.
That sounds good.
Also the "next" button for each pages does not align to a same direction.
changing the accept button to go to the "3rd parties notice" first, and only on this page allowing to actually accept it.
That sounds good.
Also the "next" button for each pages does not align to a same direction.
The style has been adjusted in the latest commit. Let me know if something related with the style need to be changed again.
As a reply regarding to @gablm comment:
Additionally, I think it would be nice if scrolling down or up after reaching the limit of the agreement content would change to the other page.
As per now, I still can't figured out why the chained scroll down doesn't work on mouse scroll wheel while using touch input like touch bar seems to scroll just fine as expected where the next agreement is shown if the current one has reached its end offset.
The arrow to change between the "pages" is not that noticeable.
The arrow style has been changed as per below:
The TextBox should be a little bit bigger.
The size has been adjusted on small size window mode.
It would be useful to have a "Back" button here as sometimes people only remember to change a specific setting after actually closing the "first time settings selection" page.
Also, shouldn't the "Enter Launcher" button follow the same design of the other new buttons? Or is it still highlighted as it is the last button before exiting setup?
The Back button has been re-added to the Game Selection page and the button style has been adjusted to match the other buttons as well.
Good work @neon-nyan <3
Is there anything left to do for the scope of this PR? Dont mind the Qodana report, I'll handle it on next codeQA wave
Good work @neon-nyan <3
Is there anything left to do for the scope of this PR? Dont mind the Qodana report, I'll handle it on next codeQA wave
I'll be working on Honkai Impact 3rd's 7.3 Repair adjustment regarding to the changes on the backend stuffs. Once that's finished, we can continue to merge this PR
Good work @neon-nyan <3
Is there anything left to do for the scope of this PR? Dont mind the Qodana report, I'll handle it on next codeQA wave
I'll be working on Honkai Impact 3rd's 7.3 Repair adjustment regarding to the changes on the backend stuffs. Once that's finished, we can continue to merge this PR
Can we merge this PR first ? I dont want this to be 'small-changes part. 2' :derp:
Can we merge this PR first ? I dont want this to be 'small-changes part. 2' :derp:
Welp, yeah. We can merge this first then since the 7.3 changes are unrelated with this PR :klee_derp:
As per internal discussion, I will be merging this PR now. Thank you guys for the feedback and your help on this!
Description
As the title name suggest, this PR introduces some UI changes into the launcher and some minor runtime improvements.
What's New?
New OOBE UI
The OOBE (Out of the Box Experience) now has a new UI. Keep it in mind that the implementation is still in early stage and might be changed over time. Let me know if you have any concerns or advice regarding to this change.
1.OobenewAV1v2.webm
Image Cropper for Custom Background Image
You can now select a specific area of your backgroud
2.BackgroundimagecropperAV1.webm
New Loading Indicator UI
Also the new UI is now shared to the entire app as it's now a part of
MainWindow
's elementChanging old CommunityToolkit's
DataTable
to the new oneDue to some issues with the repo not being maintained, we are deciding to move into the new
CommunityToolkit
. You might notice that the UI is slightly changed."Game Type" Aware Mascot for Empty News Display
The news panel will now show the mascot representing each game instead of always showing Paimon as the default mascot.
Other Changes
TBA
What's Fixed?
TBA