Closed studiobutter closed 2 weeks ago
The fix for this issue has been fixed alongside this change: https://github.com/CollapseLauncher/Collapse/compare/93cd7d382567...39b863d4d03e For the current stable/preview version, the fix has already been pushed via metadata update.
Can you confirm if the issue is fixed?
The repair function seems to be working correctly with the only issue being the necessary "unused" files for Cutscenes problem that all regions having.
Otherwise, it's working as intended.
Fixed the files incorrectly being detected as "Unused" https://github.com/CollapseLauncher/Collapse/compare/39b863d4d03ef965ab4e52c552782e90ff53d060...bb3807c2c3b562dc1ab806ad4e7a7d0d75484b74
The part of the code should've been removed as the behavior with the in-game update has been changed since v2.2
Note: Changes needed to fix this can't be (easily) back ported to stable. Either:
Affected Version
1.80.17 (REL) - 1.81.0 (PRE) - 1.81.0d (DBG)
Bug Behavior
Repair Function isn't working correctly for HSR - BiliBili Server. Stable and Preview behavior: Repair Function somehow fall back to Star Rail - Global Repair Data on BiliBili Server. Cache Update Function Errors Debug: Repair and Cache Update Functions display error
VS Debug: Collapse Repair and Cache Update function for Star Rail - BiliBili was using the Dispatch URL with the wrong
channel
andsub_channel
ids.Expected Behavior
Repair and Cache Update Function should be using the correct metadata.
Debug: By using the correct
channel
andsub_channel
idsSteps to reproduce
Do a repair on Star Rail - BiliBili.
If on Debug, Console should give out all the dispatch correctly with the Dispatch URL using the correct URL and it's JSON prefixes
Related Issues
No response
Screenshot(s)
No response
Additional Information
Debug Log