Collateral-Damage / Primitive-Evolution

Developmental repository for the 1.7.10 pack Evolution
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[Scripts] Items to be disabled/nerfed #3

Open DrasticDemise opened 8 years ago

DrasticDemise commented 8 years ago

I need a list of items or blocks that should be disabled or overhauled from each mod. Claim a mod and scan over its items and suggest changes basing your opinions on the following categories listed in order of importance:

  1. Thematic - Does it fit the evolution and realistic tech theme? If not, is a recipe change enough?
  2. Redundancy - Is this item's purpose better served in another mod?
  3. Configurability - If a block is redundant, which mod allows you to manipulate it more?
  4. Usefulness - Will the player ever use this/need it? Falls in the category of redundancy.
  5. Purpose

Claim a mod and provide a list in your comment below.

Battlegear EnviroMine Flaxbeards Steam Power Immersive Engineering BuildCraft Jabba Erebus Tinkers Construct Ancient Warfare 2 Forestry RF Tools