Collumbus / Adventures-in-Middle-Earth---OGL

This extension modifies the player character sheet - Adventures in Middle Earth
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Add languages of Middle-earth #4

Open Collumbus opened 6 years ago

xanstin commented 5 years ago

This is interesting problem with the way FG does languages. There are several versions of the common tongue which is made to seem like they want you to be able to communicate albeit with broken language. I just added common as a extra language to my parse in all the cultures.

From what I can see here is a list just looking at PG and LG books

Westron is Common Common Tongue Dialects- Dalish (Archaic common), , Vale of Anduin (Archaic common similar to Dalish), Rohan (Loosely related to Vale of Anduin)

Dwarvish? (Secret Dwarven Language)

Sindarin (Elvish), Silvan (Woodland) [Loremasters has Silvan, Players guide talks about woodland so I made a connection may not be true]

Orkish

Wargspeech

Im going to look into how to put this in code. As far as the font I will use the ones included by default not the WOTC or FR ones since I am not sure to the legalities there.

Edit: There could be more languages I only have those two books

Collumbus commented 5 years ago

I also have not found a way to add these languages through codes. Below are the free folk's languages that I could list derived from RPGs The One Ring and Adventures in Middle-Earth:

image

xanstin commented 5 years ago

I found this on the FG website...havent got into it yet to crossfit.

languages_extension.lua.txt

extension.xml.txt

There was more to the extension but it was all the relevant fonts.

Here is the link http://www.fantasygrounds.com/forums/showthread.php?26775-Expanded-Fantasy-Language-Fonts-(FG-v3-1-3-)

Collumbus commented 5 years ago

I added the Khuzdul language: http://lotr.wikia.com/wiki/Khuzdul

I got something from the tip you gave. First I downloaded this template: http://www.fantasygrounds.com/forums/showthread.php?26775-Expanded-Fantasy-Language-Fonts-(FG-v3-1-3-)

I downloaded this TrueType Font: https://fontstruct.com/fontstructions/show/1432023/khuzdul-2

And converts TrueType fonts to FGF bitmap font files for rulesets with this converter: http://www.fantasygrounds.com/filelibrary/FGFontGenerator.exe

So I replicated some lines in the XML and LUA file:

Fantasy Language Fonts.ext.txt

So we need to find .ttf good models of languages for us to add.

Printscreen: image

Note: If you've already created the campaign before loading this new extension then FG won't use the new mappings, it will use the old ones from the base FG settings, and won't show the new language names (although the new fonts will be available). Edit your campaign db.xml file and remove the section (all of it, including the .. tags). Then open up your campaign with this extension enabled and the new mappings will be there.

xanstin commented 5 years ago

https://quenya101.com/2013/04/04/tengwar-fonts-guide/

https://www.dafont.com/tolkien-dwarf-runes.font

some i googled...dont know if they are any good