Maps game controller physical buttonsto virtual outputs that can be tuned for an optimal in-sim experience. Outputs can be virtual axes, or vitual buttons. A typical use would be mapping your Sptifire Mk IX elevator trim wheel to a single virutal axis that you use in sim. What's more, you can tune the sensitivity of the axis to aproximate the correct turn rate of the trim wheel in sim.
I've had this a few times now, to the point that before I uses MSFS I always open joy.cpl and move the trim wheel to kick vjoy into action. If I don't do that first I often get this.
Launch MSFS
Try to use trim wheel but it's dead
tab out of MSFS and open joy.cpl
Wiggle the trim wheel a bit to make the axis function - when I do this I also see all the other axes come alive i.e. all but the one I use (and Z strangely) drops to zero
Back into MSFS and trim wheel works again
I should point out that I always use RX Left i.e. as per picture. It doesn't feel intuitive to use an axis linked to pitch/roll/joystick movement.
I've had this a few times now, to the point that before I uses MSFS I always open joy.cpl and move the trim wheel to kick vjoy into action. If I don't do that first I often get this.
I should point out that I always use RX Left i.e. as per picture. It doesn't feel intuitive to use an axis linked to pitch/roll/joystick movement.