Closed BenjaminVockenberg closed 1 month ago
Right, I got so caught up in other things that I never got around to this issue. I even added a comment in the code that was because of this. I think the solution is to change the RESET animations on all of the AnimationPlayer nodes (CrouchAnimation, HeadbobAnimation, JumpAnimation).
For anyone who has this issue, modify the Head's position value in the CrouchAnimation's RESET animation
Hallo there. I'm relatively new to Godot4 and I hope I can find help for my noob problems here.
The FPSTemplate is really greate and it helped me a lot learning how to get use of the Nodes in Godot.
But I'm facing a problem at the moment. For my LevelDesign, I need to move the Camera of the FPSInstance a bit, but when I save the scene, the camer jumps to its original position.
I tried to find the place where the lock could have been located but I cannot find it.
Can you pls help me out with it?
Thanks a lot for help and for the great template.
Greetings froom Germany :)