I suppose the split on teleport use the SFX to trigger...
in state("nestopia"), the lines :
byte soundfx : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0xE2;
byte stage : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x2A;
are missing the 0x68 offset, to make it work, it must be :
byte soundfx : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x14a;
byte stage : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x92;
I suppose the split on teleport use the SFX to trigger... in state("nestopia"), the lines : byte soundfx : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0xE2; byte stage : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x2A; are missing the 0x68 offset, to make it work, it must be : byte soundfx : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x14a; byte stage : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x92;