Open irRegularGuy646 opened 1 year ago
Something must be wrong on your end, I let one guy wear full set power armor and stand in toxic fallout for a day, and he get no toxic buildup at all (the guy next to him has no mask, get almost 40% buildup).
what version are you using? what's your mod list?
Start looking for the culprit with the binary search method, items that give toxic resistance work as intended.
i'm not sure what you mean by that. i've tested both power armour and gas masks and neither provide anywhere near the resistance they say they do, and i did the testing with only harmony, core and CE
Well, I guess I understand what you mean, since Vanilla has the <ToxicResistance>
removed from power armor, and make the <ToxicEnviormenntResistance>
as a replacement of it, which is from Biotech. In my test pawns with protection gears have a little bit slower build up if Biotech is not loaded (which can be ignored since it's only 1% or 2% difference), when Biotech is loaded then they function just fine.
Can confirm this, though I am not sure if this one is one CE side, or just another shitty example of base function locked behind DLC. (I remember vanilla power armor used to have some degree of toxic fallout protection although not being fully protected, now it's just totally gone
guhh
guhh
You notice this becasue you don't have Biotech and encountered toxic fallout? Then congrats, you can only be a sitting duck in your base until it's gone.
And I can again confirm that same result would happen in vanilla, those poor guys don't know the mod adding toxic resistance to PA would be no use unless they have Biotech (the value is marked as MayRequire="Ludeon.RimWorld.Biotech"
for vanilla war veil).
(I don't think Toxic fallout event is locked behind Biotech since it's not marked as one, so this is like a nerf to vanilla only players just because the DLC released
Specifications
Rimworld version: 1.4.3704 Combat Extended version: 1.4.5.4-hotfix.1 Combat Extended source (Steam, GitHub, etc.): Steam Your operating system: Windows 10
Your mod list: Harmony Core Combat Extended
Description Pawns get the "Toxic buildup" hediff while outside during toxic fallout despite having 100% toxic environment resistance from a full set of power armour + helmet, and the severity of the hediff actually increases faster than a pawn with 0% resistance.
Expected behavior
![image](https://github.com/CombatExtended-Continued/CombatExtended/assets/71989367/8faa9818-d2cc-48c6-a5e3-32233d9b3690)
To reproduce
Screenshots & log dumps
https://pastebin.com/LdgufKUS
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