CombatExtended-Continued / CombatExtended

Combat Extended mod for RimWorld
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[Bug]: Reload not working when in mental state "nature retreat" #3006

Open chefexperte opened 8 months ago

chefexperte commented 8 months ago

Specifications Please provide the following.

Rimworld version: 1.4.3901 Combat Extended version: 1.4.5.6 Combat Extended source (Steam, GitHub, etc.): Steam workshop Your operating system: Linux (64 bit) Your mod list:

ModsList.xml <?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
<version>1.4.3901 rev240</version>
<activeMods>
<li>brrainz.harmony</li>
<li>me.samboycoding.betterloading.dev</li>
<li>ludeon.rimworld</li>
<li>unlimitedhugs.hugslib</li>
<li>conit.thebirdsandthebees</li>
<li>frozensnowfox.filthvanisheswithrainandtime</li>
<li>ryflamer.hdpawntextures</li>
<li>syrchalis.processor.framework</li>
<li>nilchei.dynamicdiplomacy</li>
<li>orion.therapy</li>
<li>community.psychology.unofficialupdate</li>
<li>dubwise.dubsbreakmod</li>
<li>dubwise.dubsbadhygiene</li>
<li>avilmask.commonsense</li>
<li>crashm.colorcodedmoodbar.11</li>
<li>dylan.csl</li>
<li>brrainz.cameraplus</li>
<li>mlie.centralizedclimatecontrol</li>
<li>mlie.brrandphew</li>
<li>goudaquiche.bloodandstains</li>
<li>owlchemist.bettervanillamasking</li>
<li>dubwise.dubsappareltweaks</li>
<li>roolo.runandgun</li>
<li>mireia.bodies</li>
<li>tk421storm.prioritytreatmentressurected</li>
<li>oskarpotocki.vanillafactionsexpanded.core</li>
<li>vanillaexpanded.vanillaanimalsexpanded</li>
<li>vanillaexpanded.vappe</li>
<li>vanillaexpanded.varme</li>
<li>vanillaexpanded.vbookse</li>
<li>vanillaexpanded.vfecore</li>
<li>vanillaexpanded.vfemedical</li>
<li>vanillaexpanded.vfeproduction</li>
<li>vanillaexpanded.vhe</li>
<li>vanillaexpanded.vplantse</li>
<li>vanillaexpanded.vtexe</li>
<li>ih.clean.textures</li>
<li>codeoptimist.jobsofopportunity</li>
<li>strangerinblack.1trickpwnyta</li>
<li>weilbyte.snapout</li>
<li>ogliss.bishop.smokeleafindustryreborn</li>
<li>dhultgren.smarterconstruction</li>
<li>uuugggg.smartmedicine</li>
<li>owlchemist.seedspleaselite</li>
<li>uuugggg.sharetheload</li>
<li>mlie.showmeyourhands</li>
<li>jaxe.rimhud</li>
<li>rimfridge.kv.rw</li>
<li>dubwise.rimefeller</li>
<li>mlie.rc2.core</li>
<li>uuugggg.replacestuff</li>
<li>fluffy.fluffyrelations</li>
<li>psychicshipscanaffectfemales.1trickponyta</li>
<li>lucifer.realisticrooms</li>
<li>mlie.recipeicons</li>
<li>mehni.pickupandhaul</li>
<li>fluffy.medicaltab</li>
<li>orion.hospitality</li>
<li>telefonmast.graphicssettings</li>
<li>unlimitedhugs.allowtool</li>
<li>ceteam.combatextended</li>
<li>ceteam.combatextendedarmors</li>
<li>mlie.researchtree</li>
<li>ceteam.combatextendedguns</li>
<li>petetimessix.simplesidearms</li>
<li>dubwise.dubsperformanceanalyzer.steam</li>
<li>krkr.rocketman</li>
</activeMods>
<knownExpansions />
</ModsConfigData>

Description Provide a concise description of the issue or concern. What happened? When a colonist gets into the mental state "nature retreat" and tries hunting animals, they will repeatedly try to reload their gun but it does not work even when ammo is in their inventory image

Expected behavior What did you expect to happen? Reloading should work, but does not. So the colonist can't hunt.

To reproduce Provide clear steps to reproduce the behavior. How do we make this happen? Get a colonist into mental state "nature retreat" while they are carrying a gun and ammo. They will try to hunt wild animals but it will not work.

Screenshots & log dumps Whenever possible, add screenshots to help explain your problem, and share error or crash logs to make our jobs easier. For logs, please enter the logs into a pastebin site (e.g pastebin.com, justpasteit.com, etc.) and provide a link. Do not paste the entire log here. Screenshot is above, there is no error message so I can't post anything useful about that.

Complete the following checklist I hereby verify that I have done the following:

skycrossercat commented 2 months ago

This is a problem about bad interaction between run&gun and CE's ammo system, same thing would happen if you order your pawn to fire while moving if it has no ammo in its gun, different thing is AI would keep repeat both run&gun and reloading action then get stucked in a loop.